Split-Screen
The two bot types have similar basic behaviours to the previous two bots (one asymmetric, one ‘normal‘), but the bots now (in their distinct ways) head towards randomly generated goals. The fatigue system is more fully developed and visualised, and work has gone into developing more of a pronounced ‘limp’ for the green bot (perhaps too much, as the sideways oscillation slows forward movement so much - see here), but the biggest change is the addition of a split screen view, as can be seen below. This was only achievable (for me) by using AI to help me produce a second, more zoomed out/map-like perspective (right pane) from the first (left pane).
